Itch.io Devlog
Follow development logs, inspect version patch notes, view behind-the-scenes mechanics, and be first in line when public test builds go live.
(•) INDEPENDENT GAME STUDIO • IN ACTIVE DEVELOPMENT
Blork Studios is a solo independent game studio by Philip Gonzales. Building big, idiosyncratic sci-fi adventures with heart, humor, and a little bit of random b******t. Currently forging our debut sci-fi FPS MMO: Art of War: Setting Sun.
01 / LAUNCH PLATFORMS & DEVLOG
Follow development on Itch.io for devlogs and playtest announcements. Steam and Google Play releases are currently in active preparation.
Follow development logs, inspect version patch notes, view behind-the-scenes mechanics, and be first in line when public test builds go live.
Desktop Steam release featuring native achievements, cloud backup, and community discussions. Store page currently in preparation.
Android release tailored for touch controls, phone HUD 2.0, and exploring the galaxy on mobile devices. Coming soon to Google Play.
02 / FLAGSHIP TITLE
A sci-fi first-person shooter MMORPG in one shared galaxy. Think RuneScape's progression + Skyrim's exploration + Destiny's gunplay & loot, wrapped in a stylized retro PS1 aesthetic.
RETRO PS1 FPS MMO • LIVE BUILDS
YOUR SHIP IS YOUR HOME BASE
You start in apartment 1C on Earth, transplant a snarky robot head named B.U.R.P. into your brain, and take the helm of a battered transport called the Setting Sun. Expand your ship room by room — bridge, quarters, armory, drug lab, trophy hall, and vehicle bay — as you launch between 17+ planets with takeoff sequence transitions into open space.
02 / CORE GAMEPLAY PILLARS
From tactical FPS firefights and deep-space dogfights to alien pond fishing and underground poker dens.
Full 1-100 tier weapon ladder (blasters, SMGs, heavy rifles, laser swords, wizard staffs) with gun mods, elemental ammo, and signature Master gear.
Board your cockpit, launch through the planetary takeoff sequence loading screen, scan orbital star charts, dogfight raiders, and board drifting derelict freighters.
Safe hubs with clinics, banks, and pawn shops. Catch 10+ species of alien fish, race hover cars on Velocity, or craft substances in your ship's illicit lab.
Battle Drome's robot legions (XR-17s, hover-bots, riot droids) across rotating world raids, ending in an epic cosmic finale at the Greater Maw.
03 / FACTION ALLEGIANCE
Your path diverges early in the galaxy. Choose to uphold order with the badge, or plunge into the lucrative criminal underworld.
Enlist under Marshal Rook to uphold stellar law. Hunt down high-bounty targets, execute contraband busts, raid criminal smuggler ships, and gain full clearance to high-security assets.
Defy galactic authority. Install an illicit Chemistry Lab and Boutique Bench aboard the Setting Sun, refine custom substances, take underworld hits from the Don, and fence stolen goods.
04 / FIELD DISPATCHES
Direct captures from current gameplay builds of Art of War: Setting Sun. Select any screenshot to examine in full resolution.
04 / THE GALAXY MAP
Each planet offers its own distinct biomes, factions, storylines, radio stations, and secrets.
Walled capital with Town Hall, the Roxy Cinema, Cookie's Diner, Jamestown Arms apartments, and Captain Vega's militia.
Honey-amber desert world housing Bug City beehive towers, the Sand Dome Desert PvP zone, and the Bug Master.
Frozen pines, the Mountain of the Lost, Volcano Forge dungeon, and the Cyclops knight Master Maxurge.
Tower of Death, robot graveyards, hover-car races, and Ada-9's underground synth resistance.
A massive 20-floor city ship: Plaza shopping mall, Starlight Lounge romance hub, and Brakka's shipyard.
Port Kelp piers, kayak rental, the Leviathan deep trench, and Bubble City's submerged biodomes.
Magnet storms and rainbow lightning. 8 hover-car chassis sprinting through canyon point-to-point circuits.
Past the edge of the star charts, where cosmic anomalies distort reality and the final battle unfolds.
06 / CHARACTERS & MASTERS
The universe is populated by unforgettable oddballs, formidable trainers, and snarky neural parasites.
A strange, resilient creature that appears in the most impossible locations. Possesses zero fear and an aura of immense judgment.
Attuned to deep space anomalies and forgotten stellar currents. Stocks high-tier energy weapons and cryptic navigational guidance.
Zeltac Shipwright who can refit your starship's engines, wings, and weapon pods using dubiously scavenged scrap.
THE BLORK PHILOSOPHY
Blork Studios was founded with one clear mission: games should have unmistakable personality. The worlds should surprise you, the people should stick with you, and the details should feel like somebody cared enough to make them weird in just the right way.
No algorithmic checklists. No sterile corporate templates. Just bold creative risks, retro PS1 aesthetic reverence, and original sci-fi games made with a little bit of random b******t.
06 / COMMUNICATIONS
Whether you're reaching out about publishing, press inquiries, streaming, or just want to discuss alien creatures, our comms array is open.
DIRECT STUDIO DISPATCH
Click below to copy our direct studio email or launch your mail client.
blorkstudios@gmail.com COPY / SEND ↗Solo-developed by Philip Gonzales • Operating independently across North America.